Amusement machines are quickly becoming one of the fastest-growing opportunities in self-service retail. Here, we break down the trends, payment data, and technology making it easier than ever for vending operators to add games—and unlock new revenue streams.
If you’re in the vending business, chances are you’re always looking for smart, efficient ways to grow. That could mean fewer routes with more revenue, machines that earn more per transaction, or ways to diversify without doubling your workload.
One area gaining momentum? Amusement and gaming machines. And thanks to shifts in consumer behavior and the rise of accessible cashless technology, it’s never been a better time to explore this part of self-service retail.
According to Cantaloupe’s reporting, amusement and gaming spending hit $178 million in 2025. But the real story is in how people are paying. In 2025:
Translation: the more frictionless the payment, the more consumers play.
If your current vending setup is cashless, you’re already ahead of the curve. Now imagine applying that same tech to an entirely new (and fun) revenue stream.
Adding amusements doesn’t mean rethinking your whole operation. Cantaloupe’s line of Pulse card readers makes it easy to retrofit nearly any game — from a crane machine in a pizza parlor to a row of games in a bowling alley or student union.
Here’s a quick breakdown:
Cantaloupe’s flagship reader for amusements. Accepts tap-to-pay, magstripe, EMV chip, and mobile wallet. Easy-to-read screen and Pulse integration make it ideal for high-traffic gaming setups. And a ladder pricing screen allows customers to pay for multiple plays with one tap.
Same capabilities as Engage Pulse, with added MDB compatibility. Perfect for enabling cashless acceptance on space-constrained machines. The Engage Pulse Combo also includes ladder pricing.
A compact and durable option for operators who want to keep it simple. Offers Pulse support and cashless functionality in a small footprint.
All readers support real-time reporting via Seed, allowing you to manage card readers’ machine performance, and make data-driven decisions.
But what if you have a small arcade setup? That’s where Cantaloupe Play comes in.
Designed specifically for small arcade and game room environments, Cantaloupe Play combines a self-service kiosk and Engage Lite card readers into a holistic ecosystem. Here’s how it works:
This setup is ideal for:
Cantaloupe Play supports up to 50 machines per kiosk hub and holds up to 450 Play Cards, making it scalable but not overwhelming.
You don’t need to find a mall arcade. Some of the best-performing amusement locations are already part of your vending footprint:
Amusement machines typically operate on a revenue-share model (like 50/50), so there’s less risk and upfront cost to getting started.
Adding amusements isn’t about reinventing your business. It’s about using the tools you already know — like remote machine monitoring, cashless payments, and route optimization — in a new, higher-margin category.
Here’s how to start simple:
It’s growth without the guesswork — and you don’t have to go it alone.
As the self-service landscape evolves, operators who stay flexible and forward-thinking will be best positioned to grow. Amusement machines are more than just a fun addition — they’re a proven way to increase revenue, modernize your offering, and serve new customer needs.
You don’t need to make a huge leap. Just take the next step that makes sense for your business — whether that’s upgrading a single machine with a card reader or testing a mini arcade in a high-traffic location.
And when you’re ready to explore your options, there’s a whole ecosystem — from payment tech to machine management — ready to support you.
Amusement spending is growing fast, revenue grew 16.9% last year.
Cashless payments drive most of the money, generating 79% of amusement sales volume.
Players spend far more when they tap, with cashless tickets averaging $6.01 vs. $0.94 for cash.
Modern platforms let operators manage vending and amusements together from one system.